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	<title>「《Earth and Beyond》將在九月劃上休止符」的迴響</title>
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	<link>http://www.gameimp.com/archives/2004/03/19/76/</link>
	<description>Gameimp</description>
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		<title>由：南宮博士</title>
		<link>http://www.gameimp.com/archives/2004/03/19/76/comment-page-1/#comment-172</link>
		<dc:creator>南宮博士</dc:creator>
		<pubDate>Fri, 09 Apr 2004 19:50:56 +0000</pubDate>
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		<description>嗯，我也覺得很遺憾:)
不過失敗的原因歸咎起來可能很多，但總而言之，EB的確有些遊戲機制不夠完善，而且科幻風格的遊戲在最近並不吃香（這種風尚流行總是一陣一陣的）。也許讓「私掠者」（Privateer）式的遊戲登上MMO舞台的時機還沒到吧。</description>
		<content:encoded><![CDATA[<p>嗯，我也覺得很遺憾:)<br />
不過失敗的原因歸咎起來可能很多，但總而言之，EB的確有些遊戲機制不夠完善，而且科幻風格的遊戲在最近並不吃香（這種風尚流行總是一陣一陣的）。也許讓「私掠者」（Privateer）式的遊戲登上MMO舞台的時機還沒到吧。</p>
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		<title>由：chiahao</title>
		<link>http://www.gameimp.com/archives/2004/03/19/76/comment-page-1/#comment-167</link>
		<dc:creator>chiahao</dc:creator>
		<pubDate>Fri, 09 Apr 2004 16:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameimp.com/archives/2004/03/19/76/#comment-167</guid>
		<description>It&#039;s really sad to see this. they are really trying to develop a new way. I don&#039;t really understand why they fail. 

the lead designer is now atually in our school. He said that they wanted to eastablish a MMORPG with more story telling essets. On the other hand, the star world galaxy is stressed on the interactivities between palyers. There is a talk in GDS about that, but I the answer to this kinf of design isse is still unclear .

Cheers!</description>
		<content:encoded><![CDATA[<p>It&#8217;s really sad to see this. they are really trying to develop a new way. I don&#8217;t really understand why they fail. </p>
<p>the lead designer is now atually in our school. He said that they wanted to eastablish a MMORPG with more story telling essets. On the other hand, the star world galaxy is stressed on the interactivities between palyers. There is a talk in GDS about that, but I the answer to this kinf of design isse is still unclear .</p>
<p>Cheers!</p>
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